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The problem is, when i goto play my map that i have created, HL2 deathmatch freezes at Initiating Resources with about 4 blocks to go. I gave the bsp to another guy and it froze on him aswell, here is the compiling info
** Executing...
** Command: "c:\program files\steam\steamapps\aberry\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\aberry\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\SteamApps\aberry\half-life 2 deathmatch\hl2mp\maps\dm_corregation"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\steam\steamapps\aberry\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Steam\SteamApps\aberry\half-life 2 deathmatch\hl2mp\maps\dm_corregation.vmf
fixing up env_cubemap materials on brush sides...
Multiple references for cubemap on texture maps/dm_corregation/metal/metalfloor001a_-798_976_193!!!
Multiple references for cubemap on texture maps/dm_corregation/metal/metalfloor001a_-798_976_193!!!
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files\Steam\SteamApps\aberry\half-life 2 deathmatch\hl2mp\maps\dm_corregation.prt...done (1)
error: material NATURE/WATER_CANALS_WATERBENEATH2 doesn't have a $bottommaterial
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9.....1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Degenerate Triangle
(1334.00, -1215.50, 84.30), (1334.00, -1215.50, 84.30), (1334.00, -1187.25, 84.78)
~~~~ Cut to save time
done (5) (3783216 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
Degenerate Triangle
(1334.00, -1215.50, 84.30), (1334.00, -1215.50, 84.30), (1334.00, -1187.25, 84.78)
~~~~ Cut to save time
done (3) (11619714 bytes)
Error! prop_static using model "models/props_debris/concrete_chunk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk01a.mdl"!
Error! prop_static using model "models/props_debris/concrete_spawnchunk001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_spawnchunk001b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Steam\SteamApps\aberry\half-life 2 deathmatch\hl2mp\maps\dm_corregation.bsp
31 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 14