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ValveTime.co.uk | Valve News, Forums, Steam
Hey, all-
Just released version 1.1 of MAPFool, the small GUI program I wrote to make importing HL1 maps into Source easier. It's available at www.peppyfool.com
I fixed several bugs along with adding some new features (marked ** below):
Texturing
View the textures used in a map file, along with their frequency of usage
Export individual or all of the textures used in a map file to .tga
Convert exported .tga files into material .vtf files
Auto generate simple generic .vmt files
Globally prepend (insert before) a folder name in front of all the texture names used in a map file
**Globally replace a texture name from a user supplied list or file
Editing
Let you view and analyze all entities and their key values in your map file
Replace all usages of obsolete texture names (like AAATRIGGER) with their Source equivalents
Convert obsolete entities (like func_wall) into their new Source equivalents
Auto "explode" func_water into world brushes and texture it with tools/toolsnodraw
** Delete individual entities or all of a particular type
Analysis
**Generate a sequence event summary that shows which entities trigger other entities, the order of firing, and the time to fire. Very ueeful for reconstructing complex scenes from the now obsolete multi_manager.