MOD_english.txt not working

Osilo

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Sorry if this has been posted before. I searched and couldn't find anything related to it. I believe I've got it set up correctly, but it's still displaying the #value in-game. I'll post my MOD_english.txt file. It is in the MOD\resources\ directory.

Code:
"lang" 
{ 
"Language" "English" 
"Tokens" 
{ 

"HL2_AmmoFull"			"FULL"

"HL2_357Handgun"	".357 MAGNUM"
"HL2_Pulse_Rifle"	"OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"HL2_Bugbait"		"PHEROPOD\n(BUGBAIT)"
"HL2_Crossbow"		"CROSSBOW"
"HL2_Crowbar"		"CROWBAR"
"HL2_Grenade"		"GRENADE"
"HL2_GravityGun"	"ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
"HL2_Pistol"		"9MM PISTOL"
"HL2_RPG"		"RPG\n(ROCKET PROPELLED GRENADE)"
"HL2_Shotgun"		"SHOTGUN"
"HL2_SMG1"		"SMG\n(SUBMACHINE GUN)"
"HL2_SLAM"		"S.L.A.M\n(Selectable Lightweight Attack Munition)"
"HL2_StunBaton"		"STUNSTICK"

"DMOD_Chapter1_Title"	"Temporary Chapter 1"
 
I don't know what I'm doing wrong. I've followed numerous tutorials, but I cannot get this to work. Am I supposed to name the mod somewhere?
 
Thanks I noticed that the last time I was working on it. I shoulda posted about that, but I'm still having the problem it's really starting to hurt my head. I'm about to just hard script the names into the mod it's turning out to be way too much trouble.
 
The correct term is [modname]_English.txt
Stick your mod's name (set somewhere in your code) to where the [modname] is.

-Angry Lawyer
 
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