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Hi, I've used the $scale line in .qc files to increase the scale of my model before, but I never got the effect I expected. The default line is "$scale 1.0" and there's no difference in your model output, that I can see, if you don't include that line.
When I type the line "$scale 2.0" instead and compile my model, It makes my model twice as tall as it was before ingame, but does not effect its width or depth. This makes for a super skinny taller model, and that's not what I'm lookin for. Is there a way to write the line differently/properly so when I decide to change the scale of a model it is scaled proportionatly in every dimension? Thanks a ton.