You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
ValveTime.co.uk | Valve News, Forums, Steam
Hi,
I wanted to make a scene where a zombie lies against a wall, and as soon as the player enters a trigger, he stands up and acts by AI again.
I know I should best use a scripted_sequence for this, but how to set it up?
Events:
1) You start in a room where the zombie lies agains a wall. The animation for this is called slump_a
2) When you enter a trigger, the zombie should play slumprise_a, which will make him stand up.
Every setup I've tried makes the zombie twitch a little bit and act funny with animations.