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Well, Crackhead and I have been working on compiling my model correctly. Sofar the model and animations part works, however, the textures are a bit stubborn. So here is my QC file write up, this is not complete with other stuff that need to be impliment but isn't associated with the problem.

$modelname "COLT_Rifle"
$scale 1.00
$cdmaterials "models\COLT_Riflem"

$body "Body" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Reference.smd"
$sequence "Idle" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Idle.smd" fps 30.000 ACT_IDLE 1 rotate 90.000

$sequence "Run" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Run.smd" fps 30.000 ACT_RUN 1 rotate 90.000

$sequence "Reload" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Rload.smd" fps 30.000 rotate 90.000 {
ACT_VM_RELOAD 1 node Ready
}

$sequence "Draw" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Draw.smd" fps 30.000 rotate 90.000 {
ACT_VM_DRAW 1 node Ready
}

$sequence "Fire" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Fire1.smd" fps 30.000 rotate 90.000 {
ACT_VM_PRIMARYATTACK 1 node Fire
}

$sequence "Alt fire" "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Gfire.smd" fps 30.000 rotate 90.000 {
ACT_VM_SECONDARYATTACK 1 node Fire
}

$surfaceprop "metal"

$collisionmodel "C:\Program Files\Valve\Steam\SteamApps\retrocide\half-life 2\hl2\models\COLT_Rifle\COLT_Reference.smd" {
$concave
$mass 100.000
}

If any one can point out the problem, it would save us a headache.
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