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Opposing Source is a Half-Life 2 total conversion progressing towards the recreation of Half-Life: Opposing Force on the Source Engine. The development team wants to recreate the second installment of the award-winning series known as Half-Life, where the player takes on the role as Cpl. Adrian Shephard as he is stranded in the Black Mesa Research Facility during 'The Lambda Incident'. The rational behind Opposing Source is to rebuild the levels, redevelop the textures and introduce new elements which will revolutionize the way Black Mesa was played.
New polycounts on the monsters, weapons, NPCs and other items will allow us to construct a living and breathing wordl, full of interest and physics that will drive you mad. If you feel you have the dedication and talent to help out with this modification, drop a line in these forums with some previous work. If you have any ideas, suggestions, comments or more feel free to also drop us a line. Everything is well accepted.
The Team:
Administration: Mike 'AciD' :: Project Founder, Director :: Evan 'Astroman' Akselrad :: Co-Director:: James 'denzil' Headdon :: Project Consultant::
Game Mechanics: Open Position ::Animator :: Open Position :: Programmer :: Open Position :: AI Programmer ::
Art & Model's: Numerous Open Positions :: Character Modeller:: Novamaster :: Character Modeller :: Olfred :: Prop & Weapons Modeller :: Open Position ::Sprite & HUD Artist :: ||Bates|| :: Concept Artist:: Rum Runner :: Texture (Skinner) Artist :: Numerous Open Positions :: Concept Artist:: Open Position :: Character Skinner :: Open Position :: Object Skinner :: Maxim :: 2d Artist
CommandoSR ::Consultant:: Evan 'Astroman' Akselrad ::IRC Channel Moderator:: Chris 'Kester' Harrison ::Webmaster::