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my first lil' map's nearly done (not just for hl2, but it's literally the first 3d level map i've ever tried to make).
considering this, i'm sure there's plenty of room for optimization and other improvements. there's a few problems with the ladders not allowing downward travel, but i'm fairly certain i've probably just overlooked something silly.
anyway, vmf is here should you have a moment to check it out:
my one irritation (that i know of) is that i didn't plan ahead on what i wanted (next time i'll sketch something out first), and so i wound up with three displacement maps instead of one, and finding they were unsewable to boot.
i've only done a fast compile so far, but it seems to be reasonably fast (about 19 mins on my 3ghz/1gig ram machine).
creating the little interior building in the corner was rather fun, but i'm hoping i did it right, as i didn't really bother looking up any tutorials beforehand. it seemed the proper way i guess.
anyway, thanks to the forum for the help the past few days. feedback appreciated :]