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Hi
Right ive been doin sum work on ma map cs_slum its gettijn to be quite larg now and i have to run it with leaks so it compiles at a reasonable speed
I am aware that this effects the framerate but I have dun on eversion a while back which was compiled with no leaks. It was laggy as hell.
Here is an overview of the map and sum plans of what im guna do but what i want to know is how do youlike optimize it so it doesnt process the whole map at once.
Plus quite a few of the buildings are accessible.