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neat , i was actually searching for that.
off-topic: which host did you finally settle on ?
4 days???
I thought it wasn't released for another two months.
I said that I thought it was released in two months.sorry?
What's the rent like under that rock of yours?I said that I thought it was released in two months.
yay, i finaly gets to see whuts gordon freemans has been doin! Alyx is such a cool carickter and dog is SO cool!!!111
I cant wate to play epesode 2 and own peoples online!!!lol ROFL!!!!!
i came
wouldn't it be better to write a little javascript bit so it would be updating in real time rather than having to refresh? I did that for the HL2 release, but I'm too lazy to do it now.
I said that I thought it was released in two months.
wouldn't it be better to write a little javascript bit so it would be updating in real time rather than having to refresh? I did that for the HL2 release, but I'm too lazy to do it now.
...
Surprise!
Those are always the most pleasant surprises.
wouldnt that put a lot of load on the server?. i need to learn a bit about optimizing refresh calls , my ajax chat becomes almost unusable after a few messages.
It's expensive as hell, and the view ain't worth nothing either. Maybe you could recommend another rock?What's the rent like under that rock of yours?![]()
Nah, it's just that I haven't really follows the process of Orange Box's release, so I had no date in mind. I had a sensation in the back of my head that it was gonna be relased in December. Suprise indeed.Crysis doesn't come out till Nov 16th, maybe that's what he's thinking about.
header("Content-type: image/png");
include("include.php");
$time3 = countdown(5, 2007, 10, 10);
$base = imagecreatefrompng("original.png");
$color = imagecolorallocate($base, 0, 0, 0);
Imagettftext($base, 20,0,20,510,$color,'treb.ttf',$time3);
imagepng($base);
imagedestroy($base);
One question: how come browsers don't cache pictures like this? When you reload, the new countdown is displayed while you would think a browser would store the picture and just load the old one when you refresh it.
Not sure what you mean, but with javascript the countdown code would be run client-side, not server-side. The only bandwidth used would be the initial page download.
wouldnt that put a lot of load on the server?. i need to learn a bit about optimizing refresh calls , my ajax chat becomes almost unusable after a few messages.
Not sure what you mean, but with javascript the countdown code would be run client-side, not server-side. The only bandwidth used would be the initial page download.
i thought he meant code that would update the image not a javascript clock..
Yeah I meant you'd use CSS to superimpose an HTML clock over the image, and then use javascript to update it. I suppose if you wanted it to look nicer, you could even have images for the numbers (like one png for 0-9) and have the javascript change THOSE images - which would still be really fast once each of them were loaded once.