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One of the most amazing things that contributed to the atmosphere of Half-Life so much was the claustrophobia of being stuck underground for so much of it. It gave the game a real no-way-out vibe (I remember the whole way through thinking: "How can they possibly bring this to a conclusion?" I'm still thinking that...)
Now that so seems to be urban warfare, plus lots of outdoor areas, will the game lose a lot of its atmospheric woder or will it simply take on a new vibe?

Plus does anyone know how, given that there are so many open areas (networks of streets, fields, etc.), Valve will keep the gameplay linear? I am positive that it is supposed to be...

You will receive your cheese on toast when you give me answers.
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