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Do physic hinges work in multiplayer? I've been messing around with some phys_hinges. Set them up the way they are in a few tutorials I've found and no good. Im making a func_brush door frame and then a func_physbox door (also tried func_physbox_multiplayer). Then I create two hinges, name then hinge_top and hinge_bottom. Entity 1 I set to door_frame and Entity 2 I set to door. I've also tried reversing the entity1 and entity 2 values.
Anyone had success with hinges in CS:S? If so... gimmie gimmie gimmie that info.