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Ok I made a test bridge for a map I am working on. Nothing special but here is my objective. Make a bridge that the supports can be shot out, and the bridge swings down and smacks flat against the wall. I did this by creating a bridge out of brushes. I selected all the brushes that make up the bridge and "tie to entity" func_physbox_multiplayer. Added 2 phys_ballsocket's and attacked entity1 as bridge and entity2 as the wall brush. Made a support that was breakable, and did map. Works like a champ. Shoot support out and bridge swings.
PROBLEM: Can't walk on the God damn bridge. What good is a boobeytrap that u can't walk on.
Someone help please. I am attaching the vmf. Anyway to make it swing without being a physbox_multiplayer???