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Does anyone know if there's a way to define where the "light" is that casts shadows for physics objects?
I have my nice little room with a cardboard box and some physics doors, but they don't cast their shadows from the single light in the room, they cast them from some non existant light high up in the void beyond my inclosed room.
I notice prop_physics have an option "lighting origin hack", but this didn't seem to do anything to the shadows, and func_physbox don't have it at all.