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I'm getting sick of my bump maps not working. I have a texture saved as a 32 bit tga and a bump map saved as a 32 bit tga. What exactly do I need to do to compile these textures so that it will work the way that I hear it's supposed to once I put them in a map? I've looked at a billion tutorials that are either too vague or for whatever reason don't work. Please help! Before I lose my mind!