ValveTime.co.uk | Valve News, Forums, Steam

Hey, I'm making a map:

It's a harbor (6100x 4400 units):

-10 not very big houses...(about 500 x 500 x 300 units)
-5 displacement brushes (covers the half of the map..(bottom of sea, and some grass on land...)
-3 displacement brushes in 3D skybox
-sea, outside the harbor.. (3800 x 2400 units)
-8 spotlights with Point_spotlight
-60 props....models of all kind (from hl2, not home made)
-3d skybox about 1000x 1000 units
-sea in 3d skybox 900 x 400
-Light_env (with brightness strenght to 6 and ambient to 4, so it would be dark but not total black)

My problem is that some places on the map I get down in 14 fps, and then it really doesnt look good....and since I'm not even finsished with the Map I started worrining.....and, no its not my computer, played Hl2 at these settings, and I thought it was great....very little lagg....

What could I do to fix these lagg problems?

(what tweak or changes...)

(something else, while I'm at it...it takes Hours to compile it on Normal vis and rad...so I use fast..then it takes about 12 mins...)

what happens when I use fast vis and rad....is it bad..or could I just use fast..??
Back
Top