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I'm having a problem with water not reflecting the sky. I have a skybox which is just water, scaled up by a stupidly high factor with a tiny texture scale to balance out the size. When I run the map, the water reflects the sky. Then I type buildcubemaps and half the water goes black.
Before buildcubemaps:
And after:
Any idea what's happening/how to fix it? I'm running vis on fast and the other 2 on normal when I compile, if that's any help.