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Hi,
I am having a slight problem with some animations after compiling the QC files in order to create new mdl's
I have used both CannonFodders Studio Compiler and Studiomdl in the SDK
Ok, so after i have Decompiled the model im wishing to edit i get all the smd's (in this case it is the Human Male mdl)
Import the smd im wanting to edit into 3ds max, everything is fine, tweak the animation, export it and i am done :E
Then i compile the QC file to create the new mdl everything is ok that is until i actually view the model and the animations, the fingers on the majority of the animations have changed (see atached image for eg)
I have no idea why this is as i have not altered the hands/fingers in any way.
+ opening the smd again in 3dsmax shows the fingers in the correct position.