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Hi.
I have made a gun model and textured it. now i have seen that my polycount is around 2000 and trianglecount is around 5000.. :eek:
I have found things I can optimize on the model but is there any way to do this without ruin my whole UVW Unwrap? i.e if i have 2 planes that is side by side and is textured. can i delete the edge betwen them and still have it textured correct? Would be so happy if someone could help me..
cheers
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