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Hi, first post. I Made my own animated dynamic model but it does not work ingame. I would like to know what I need to include in the .qc file to make it work as a prop_dynamic. Also, in the hlmv It is not showing the collision model I included, and I know I setup te .qc $collisionmodel line correctly. Am I supposed to export (from 3dsmax) the collision model without it being bound to the skeleton, and am I supposed to leave each element of the collision model in its own editable_mesh? Thank you for all your help.