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I'm trying to get a scripted sequence to work.
Here's what I want to happen:
When the game starts, an NPC comes over, opens the door to my office and talks to me. When he's done talking, I want him to turn around and go down the hall into another office.
Here's what happens:
Nothing. The NPC just sits where he spawned. (He also calls me Dr. Freeman which I will have to fix somehow as I am supposed to be Lt. Rayne.)
I can't figure out how to make the info_player_start trigger a script, so I put a once-fire trigger box around where I started (which doesn't work either). It's kind of hard to tell you clearly wha I've done, so if you have to ask questions to help, I'll gladly answer them.