Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 176 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1989414 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
Map has too many texinfos (has 12368, can have at most 12288)
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
reading c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.prt
1527 portalclusters
4535 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (79)
Optimized: 3014 visible clusters (0.00%)
Total clusters visible: 244509
Average clusters visible: 160
Building PAS...
Average clusters audible: 1205
visdatasize:419536 compressed from 586368
writing c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
1 minute, 25 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
11357 faces
456152 square feet [65685900.00 square inches]
4 displacements
77 square feet [11193.52 square inches]
11357 patches before subdivision
29035 patches after subdivision
61 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (68)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (29)
transfers 361978, max 123
transfer lists: 2.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(50821, 54821, 51707)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(17873, 19263, 18160)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(8608, 9038, 8025)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4673, 4755, 3940)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2938, 2932, 2284)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(1957, 1926, 1432)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1373, 1346, 974)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(976, 954, 676)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(709, 694, 487)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(513, 502, 349)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(376, 370, 255)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(274, 269, 184)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(202, 199, 136)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(147, 145, 98)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(108, 107, 72)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(79, 78, 52)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(58, 58, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(42, 42, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(31, 31, 21)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #20 added RGB(23, 23, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #21 added RGB(17, 17, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(12, 12, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #23 added RGB(9, 9, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #24 added RGB(7, 7, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #25 added RGB(5, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #26 added RGB(4, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #27 added RGB(3, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #28 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #29 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #30 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #31 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0311 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 12 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 240/1024 11520/49152 (23.4%)
brushes 2438/8192 29256/98304 (29.8%)
brushsides 16826/65536 134608/524288 (25.7%)
planes 5136/65536 102720/1310720 ( 7.8%)
vertexes 17835/65536 214020/786432 (27.2%)
nodes 5233/65536 167456/2097152 ( 8.0%)
texinfos 6848/12288 493056/884736 (55.7%)
texdata 846/2048 27072/65536 (41.3%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 364/0 7280/0 ( 0.0%)
disp_tris 608/0 1216/0 ( 0.0%)
disp_lmsamples 500/0 500/0 ( 0.0%)
faces 11357/65536 635992/3670016 (17.3%)
origfaces 9283/65536 519848/3670016 (14.2%)
leaves 5474/65536 306544/3670016 ( 8.4%)
leaffaces 13541/65536 27082/131072 (20.7%)
leafbrushes 4194/65536 8388/131072 ( 6.4%)
surfedges 90727/512000 362908/2048000 (17.7%)
edges 52180/256000 208720/1024000 (20.4%)
worldlights 61/8192 5368/720896 ( 0.7%)
waterstrips 712/32768 7120/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13971/65536 27942/131072 (21.3%)
cubemapsamples 95/1024 1520/16384 ( 9.3%)
overlays 40/512 14080/180224 ( 7.8%)
lightdata [variable] 2178320/0 ( 0.0%)
visdata [variable] 419536/16777216 ( 2.5%)
entdata [variable] 213712/393216 (54.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4258 ( 0.0%)
pakfile [variable] 1122044/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 1060634/4194304 (25.3%)
==== Total Win32 BSP file data space used: 8309168 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 7248534 bytes ====
Total triangle count: 30897
Writing c:\program files\valve\steam\steamapps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp
1 minute, 52 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\vj_exavior\sourcesdk\sdkcontent\maps\ex_maps\ex_apt.bsp" "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2\maps\ex_apt.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\vj_exavior\half-life 2\hl2" -dev -console +map "ex_apt"