ValveTime.co.uk | Valve News, Forums, Steam

Coming from Unreal mapping, I'm wondering if you can make a sky this way:

Model a sphere then invert the polys, then map your sky texture to the inside of the sphere. You would then import the sphere model then stick a sky_camera in the middle.

There's no reason I can think of why this wouldn't work, but just making sure. I'm too lazy to try it. ;)
Back
Top