M
makerofthegames
Guest
Heres whats going on:
I made an antlion guard in the level, And I made it on imput Onuser1 that he
A: Stops charging if he is
B: Charge at wall1 *Breakable wall*
Problem: Does A not B, I open up the developer and it says something along the lines of: guard BAD could not find target destination "(null)"
Make sure you used..blah blah blah blah blah..
Double you Tea Eff?
Yes: There IS a wall with the name wall1, And it IS breakable under func_breakable
I'm not a noob..
I made an antlion guard in the level, And I made it on imput Onuser1 that he
A: Stops charging if he is
B: Charge at wall1 *Breakable wall*
Problem: Does A not B, I open up the developer and it says something along the lines of: guard BAD could not find target destination "(null)"
Make sure you used..blah blah blah blah blah..
Double you Tea Eff?
Yes: There IS a wall with the name wall1, And it IS breakable under func_breakable
I'm not a noob..