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The game also won't be making use of the Source engine's support for vehicles. Speaking of Source, it's interesting to note that the game was demoed to us on an nVidia-powered rig that that Activision brought in for the presentation. Apparently, Valve has been able to make some significant improvements to the code since Newell discussed the large performance gap back in the fall. Even when factoring in possibly lower-quality textures, lighting and character detail, it still ran pretty fast and didn't appear to have any jaggies. When asked for comment, Doug Lombardi stated, "We haven't had a chance to benchmark Vampire specifically...The Source engineers are working closely with all the GPU and CPU manufacturers to insure great performance across all hardware."
It also turns out that Bloodlines has not actually been delayed until Spring 2005, although it has still been pushed back a bit to Fall of this year.