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I am trying to make a generic deagle map for my first actual map. a few questions
(this is obviously for CS:S)
1) How do I force players to spawn with just a deagle and a knife?
2) How do I give the player additional clips of ammo?
3) I want to put a wall in the middle that drops 5 seconds into the round. I read somewhere to use the func_door tied to entity, but how do i get the timing?
Also in general could someone explain about triggers.
Thanks for any help in advance