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Ok, I've been mapping for quite a while, and have never encountered this:

For some super strange reason, whenever I place a set of stairs facing one direction, my map crashes. I can put the exact same set of brushes facing the other way, and it runs fine. I thought it might be some kind of vis problem, so I turned the stairs into a func_brush, but to no avail. Here's how simple they are:


Without stairs, runs fine.


With stairs, HL2DM freezes.

Now, before we have the 'But Viper, it's teh CLUSTER PORTALS!1!' posts, yes I realise that error is there, but if you'll notice it's the error is in both compiles, one working and the other not. I would like to know what that means, but it's not my priority.

If anybody knows why this innocent little set of stairs kills my map, please help.
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