ValveTime.co.uk | Valve News, Forums, Steam

Ok, maybe I'm going insane, but if my texturename.vmt has
Code:
"VertexLitGeneric"
{
	"$baseTexture" "models/storm/storm"
	"$surfaceprop" "metal"
}
in it, then it should behave like metal (with regards to bullet impacts etc). Except it doesn't. I've even checked it against textures in the GCF that do behave correctly. What am I missing here?
Back
Top