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I have 2 different ground textures in my map:

nature/blendgrassdirt001a

and

nature/blendgrassgravel001a

I want to put different types of grass sprites on these (i.e. not just the default ones, i believe there are 9 grass types altogether)...how would i go about setting this up? I have a rough idea of how to do a detail.vbsp but i don't know which grass type is assigned to each of those textures.

What would i need to put in a detail.vbsp to get grass on those textures above? (And by grass i mean any of the 9 types)

Thanks
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