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ValveTime.co.uk | Valve News, Forums, Steam
I know I'm getting way to philosophical, but I read a lot and I need titles to make sense. So I just wondered what the people at Sierra/Valve were thinking when they christened the game Half Life. Any ideas?
Half-Life in the hard core physical context is simply = ln2/λ (that's why they are so preocupied with the lambda (λ) in Half Life 1). It simply says how long an exponential decaying substance needs to lose half it's mass/number, but that really doesn't give much to the title Half Life.