Iced_Eagle
Tank
- Joined
- May 27, 2003
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Or possibly recreate the battle of Helm's Deep where every character is unique and controlled by individual players!
[youtube]ZrMzxOmQtJg[/youtube]
Source: http://on10.net/Blogs/laura/donnybrook-real-massively-multi-player-shooter-gaming/
For those more curious into the research / whitepapers of this tech:
http://www.cs.cmu.edu/~jeffpang/talks/20061106_osdi06_donnybrook_poster.pdf
https://research.microsoft.com/~lorch/papers/iptps2007.pdf?0sr=a
This would be awesome to see in future games!
The one problem I see is this... If you have 15 players in your focus set... That's 985 players that you need to simulate AI for. Obviously it's not too complex AI since the player's are sending it instructions and it's not doing too much logic, but still... No doubt you would need some beefy CPU power (quad core at least I would imagine)
[youtube]ZrMzxOmQtJg[/youtube]
Source: http://on10.net/Blogs/laura/donnybrook-real-massively-multi-player-shooter-gaming/
For those more curious into the research / whitepapers of this tech:
http://www.cs.cmu.edu/~jeffpang/talks/20061106_osdi06_donnybrook_poster.pdf
https://research.microsoft.com/~lorch/papers/iptps2007.pdf?0sr=a
This would be awesome to see in future games!
The one problem I see is this... If you have 15 players in your focus set... That's 985 players that you need to simulate AI for. Obviously it's not too complex AI since the player's are sending it instructions and it's not doing too much logic, but still... No doubt you would need some beefy CPU power (quad core at least I would imagine)