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I have created an unbreakable pane of glass that is 5 deep (glass textured on one side, brick on the other -- like a one-way window).

The problem I'm having is with the thickness (or lack thereof), bullets go through it. So I drew in a block with the tools/toolsblockbullets texture and put the block inside the glass func_breakable entity. The block is 1 thick. I can still shoot through the glass. :sniper:

HOWEVER, if I render the map WITHOUT the glass and leave the tools/toolsblockbullets, bullets are stopped. :eek:
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