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Has anyone noticed that on the vid from VU where Gordon's chucking all the static orbs around, that when he machine guns a MetroCop (black masks) he(?) doesn't even flinch?
This is one of the things that wasn't quite perfect about Half-Life one. In HL1, you could unload a whole mp5 clip into a grunt and they wouldn't flinch, and all you would get are a bunch of blood sprites. I would like to see at least a pain registering flinch, but i'm not asking for a full fledged Goldeneye/Perfect Dark double over and hold their arm in pain for 5 seconds. Maybe just a yelp of pain and a slight blowback.