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I've noticed that in two of my Unreal 3 games, Gears of War and Bioshock, shadows are sometimes cast through ceilings. To give an example of what I mean, a Big Daddy will be walking on a platform of some sort above, and it's shadow can be seen on the ceiling from beneath. The same thing happens in Gears of War.

Is this a bug in the engine or a bug of my own?
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