You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
ValveTime.co.uk | Valve News, Forums, Steam
I've noticed that in two of my Unreal 3 games, Gears of War and Bioshock, shadows are sometimes cast through ceilings. To give an example of what I mean, a Big Daddy will be walking on a platform of some sort above, and it's shadow can be seen on the ceiling from beneath. The same thing happens in Gears of War.