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ok, i understand there are 245 pre-existing hl2 soundscapes, and i'd like to use some of them in what i'm working on (which is NOT a mod, just some SP levels), but how do i actually get them into the env_soundscape entity? the dropdown in the entity lists about 5. i tried cutting and pasting in the name of one of the others but no cigar.
also, is it true that custom soundscapes are only possible with a mod? i see mods have a scripts folder under the modname folder, but nothing equivalent for hl2 when i browse with gcfscape.