uv unwrapping

crackhead

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hi, im almost finished modeling a character model and i have a few questions about texturing an stuff.

should i make just one texture for the whole model or should i have seperate ones for the head, legs, torso, arms etc. my model is all attached as one object so if i need to make a seperate texture for say the head then do i need to seperate the head from the rest of the model and then merge it back once ive finished texturing?

im a bit confused about setting up the face for face poser. do i need to model teeth and the inside of the mouth? or not?

oh and one more thing. for a world model do i need to model the trigger gaurd or just leave it out?
 
Imo, I would make a texture for the clothes, then do the neck and up seperatly, and the same for the eyes.

And yes you do have to model the inside of the mouth.

As for your last question, I'm not to sure what you mean.
 
i think hes tlaking more about having different maps for different models than actually unwrapping them as seperate pieces.
you should try to get as much as possible into one map. but if u find that a vital piece of ur model just isnt getting enough space in ur map take it to another channel. people usualy do the head as another map im not 100% sure about how its done but u need to use 2 uvw map channels.
as for the trigger guard it really depends on how many polys it will take.
 
thanks for the replys. i think i will just put it all into one texture because im not really aiming for quality its more the experience. also about the eyes. your not supposed to model the eyes? because you use qceyes to do that?
 
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