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hi all.

ok i have a question.

When i make ANYTHING in my map, i start off by using the NODRAW texture. then i texture the sides that the player can see. the area the player wont see will stay NODRAW to save FPS.....

so i thought....


because looking at the SIX new sp maps valve added to Hammer map editor... they didn't use NODRAW on the areas u cant see? same in Counter Strike:S ? does anyone know why they didn't do this?
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