Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
** Executing...
** Command: Change Directory
** Parameters: "c:\steam\steamapps\[email protected]\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23.vmf" "C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23.vmf"
** Executing...
** Command: "c:\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\steam\steamapps\[email protected]\sourcesdk\sdkcontent" "C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23"
Valve Software - vbsp.exe (Nov 22 2004)
2 threads
materialPath: c:\steam\steamapps\[email protected]\sourcesdk\sdkcontent\materials
Loading C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT