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I'm working on a small mod for Source. I'm using Maya for the models and animation. I'm also doing normal mapping, because that's just cool stuff.
What I'm wondering is how to handle hair and cloth for the Source engine. Can it do soft and rigid bodies? Can it do cloth simulation? Do I just rig it all and animate it by hand?
I've got the models and rigs, but I'm struggling with how to do the hair and cloth as well as how to do things like corrective blend shapes. What I'd love would be a website with all of this written down.