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My question is simple, does the source engine operate in the same as the Half-Life1 engine, that if there is a 1 pixel leak, that things will not render?
I guess it's simple really, i just want to know what kind of flexibility i'm working with here, i was reading that the surrounding visual of the map is now created differently... with a skybox scaled version of another map... wtfluke
alright i'm ranting, the medicine must be wearing off.