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I want as much detail as possible in my maps, i also want them to run smoothly in multiplayer. Let's say i would create something big that you need atleast 50 brushes for to look good. What would be best, build it with brushes and make it a func_detail. Or just make a model?
The bridge that you walk under in hl2, is that a model or brushes? Terrain (ground) use displacement or model? Would a 32-player cs:s map the size of dust, with 60 cars (props) in it be playable?
Also is it or will it be possible to use 3dsmax instead of that other XSI-something program?