You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
ValveTime.co.uk | Valve News, Forums, Steam
I am doing some experiments getting models from Blender (my modeler of choice) into HL2 (currently using Milkshape in the proccess), and I am lost. Model compiling for HL2 is TOO complicated for my tastes, it could REALLY be easier, but that's OK. I need to learn anyway.
So I just have a simple cube for now, and I want to get it into Half-Life 2. Where should I start? I have it in milkshape, I have a large joint assigned to it, and I have a black material (already compiled into HL2, too) on it. I have everything, except I don't know what I need to export to SMD, or what I need to put in my QC file for this simple experiment.