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I need to know why, even though there is an option for it to do so, will my func_brush entities not cast shadows?

they can recieve them fine which is odd, and are lit beautifully. I know there are other ways to block light to create shadows, but at the moment me and my coder are trying to find a brush basd entity which can not only recieve shadows but also cast them too.

Any ideas where im going wrong?
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