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Didn't know where to put this, but it's pretty much just speculation and no confirmed stuff so I put it here...

Found this on the Havok site:
http://www.havok.com/clients/valve.php

Apart from character physics, Havok runs environmental dynamics allowing interactivity with most objects and where else could you put a crowbar in the works to stop a dynamically modeled machine?

Would be really cool if you could use your crowbar this time not just to smash in faces wouldn't it be? :naughty:
Think of the possibilities!
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