You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
ValveTime.co.uk | Valve News, Forums, Steam
How can I make a zombie release his headcrab in a scripted sequence. It isn't crucial that this happens in a scripted sequence though. I tried the "releasecrab" animation, but it didn't work as I expected. I looked the the npc_zombie inputs for a possible command to release it but didn't find anything that might accomplish this.
Also how can I make a headcrab jump from one predefined point to another predefined point? ie. Scripted sequence to scripted sequence.