deathcheckedin
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Can Valve use the AI director for Half Life 2 Ep 3?
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I don't see this happening. The Half-Life 2 series is based around tactical encounters with the Combine. Soldiers are not zombies. They're more fun/challenging when each combat encounter is made by hand. If they hand it over to the director, you end up with swarms of soldiers coming after you. The director could be used to spawn mini-bosses, but HL2 lacks combine mini-bosses.
Obviously this is true, but there are plenty of headcrab zombies in the game. Duh.Soldiers are not zombies.
If they hand it over to the director, you end up with swarms of soldiers coming after you.
I guess they could use it on an Antlion level or something.
I was thinking about this. I think it would be cool if you were running through the snow and you met a random scouting party of hunters or a dropship. It could be interesting.
Half-Life is all about scripted events so it seems unlikely.
Half-Life is all about scripted events so it seems unlikely.
The AI "director" is nothing but procedural sequences- you're overestimating what it actually does. It won't be used in Episode 3.
I think you're underestimating it.
The AID monitors your ever action, compares it with ever action of your teammate, and decides whether it's time to give you a bit of a break in the action or some health/guns/ammo, or completely butt rape you.
Ever notice that when you play with a group of extremely skilled players, the game seems so much more chaotic and frenzied? But when you play with a bunch of noobs.. usually it's not all that hard?
Look... comparing health loss rates and ammo expenditure rates and whatever kind of statistic you can come up with might be important in a game like L4D, but it's just not important in a game like Episode 3.
Specifically how will Valve use the L4D AI in Episode 3? Could you at least think about it for more than 3 seconds?