opticalprocessor
Headcrab
- Joined
- May 12, 2014
- Messages
- 6
- Reaction score
- 3
Hey all!
I'm fairly new to coding / mod creation and I want my first project to be a multiplayer game similar to gmod (except HEAVILY simpler).
I have already downloaded Source 2013, Visual Studio, etc and found a improved version of weapon_physgun from the Half Life 2 Leak in early 2003 ( I think?).
My question know is how I might get it to work inside Source 2013.
I'm pretty sure that the code I'm using has networking stuff added into it but my main problem is adding it to c_weapon_stubs_hl2.cpp.
Using the line
fails to compile inside Visual Studio.
If anybody could help me with this issue, please tell me!
Thanks!
I'm fairly new to coding / mod creation and I want my first project to be a multiplayer game similar to gmod (except HEAVILY simpler).
I have already downloaded Source 2013, Visual Studio, etc and found a improved version of weapon_physgun from the Half Life 2 Leak in early 2003 ( I think?).
My question know is how I might get it to work inside Source 2013.
I'm pretty sure that the code I'm using has networking stuff added into it but my main problem is adding it to c_weapon_stubs_hl2.cpp.
Using the line
Code:
STUB_WEAPON_CLASS( weapon_physgun, WeaponGravityGun, C_WeaponGravityGun );
If anybody could help me with this issue, please tell me!
Thanks!