Hi there,
I've been working on a little project that will allow users to compile models online without having to use the SDK. This is simple a more simplistic, graphical interface to compiling models than the traditional way. My main goal is to make it as easy to use as possible, taking out the annoyance and frustration than can occur from compiling models for Source. This is mainly aimed at people new to compiling models. More experience users made also find it useful in some way.
A feature I plan to add in the future is the ability to auto-generate the QC removing the need to make one. This feature will be most useful for simple things like props, etc. More complex models like NPCs less so due to the data require in the QC. Unfortunately, it uses the older EP1 SDK and won't be able to compile models with OB features.
How it works
1. To compile a model you simple compress your files to a ZIP file (QC + SMD files) and upload it.
2. You can select some compile options it you need then (more will be added later).
3. A page will appear containing a log. If the compile was successful a download link will appear allowing you to download the compiled files in a ZIP file.
4. You then simply extract the files to the game model directory.
It won't be perfect in every case but should work fine in most cases. The way you upload files will be changed slighty when the auto-generate QC options is implemented. I'm still thinking through how to make it work. The web based compiler isn't hosted anywhere yet as it needs a specific enviroment to work which I've got to sort out yet. For now here are some screenshots of it working:
http://img14.imageshack.us/img14/1668/mdl1.png
http://img707.imageshack.us/img707/3158/mdl2.png
I've been working on a little project that will allow users to compile models online without having to use the SDK. This is simple a more simplistic, graphical interface to compiling models than the traditional way. My main goal is to make it as easy to use as possible, taking out the annoyance and frustration than can occur from compiling models for Source. This is mainly aimed at people new to compiling models. More experience users made also find it useful in some way.
A feature I plan to add in the future is the ability to auto-generate the QC removing the need to make one. This feature will be most useful for simple things like props, etc. More complex models like NPCs less so due to the data require in the QC. Unfortunately, it uses the older EP1 SDK and won't be able to compile models with OB features.
How it works
1. To compile a model you simple compress your files to a ZIP file (QC + SMD files) and upload it.
2. You can select some compile options it you need then (more will be added later).
3. A page will appear containing a log. If the compile was successful a download link will appear allowing you to download the compiled files in a ZIP file.
4. You then simply extract the files to the game model directory.
It won't be perfect in every case but should work fine in most cases. The way you upload files will be changed slighty when the auto-generate QC options is implemented. I'm still thinking through how to make it work. The web based compiler isn't hosted anywhere yet as it needs a specific enviroment to work which I've got to sort out yet. For now here are some screenshots of it working:
http://img14.imageshack.us/img14/1668/mdl1.png
http://img707.imageshack.us/img707/3158/mdl2.png