This way, they are killing their own creation, thats what I think..
All these nice add-ons should be DLC and not a sequal damn what are they thinking???
Indeed :), I thought that somebody would mention it.. (but there are also other games who used this mechanism and after the guys behind TF2 introduced the inventory I'm thinking more in rpg-style ;))
Hey Acepilot, I found a solotion to your problem: the chance to find an item would be higher the less items youhave in your inventroy. In your case: the chance of finding an item would be alot higher compared to people with a full inventory. E.g. for you, after let's say half an hour the chance...
And the items you have from achievements?
+ with some luck after one hour of play, you can find a couple of items..
The items will be just slightly better, so they shouldn't affect much of the gameplay..
(this in mind for new players and not-so-often players)
Hey guys,
I just got an idea and i hope you think its a good one :)..
The idea: With the new system of finding random items, people often have two or more of the same weapons (E.g. i have 5 blutsaugers :/). Well besides a trading system, i think this issue can be solved also in another...