Recent content by Bya

  1. B

    Lighting Problem

    I followed Schall's advice. I deleted the skybox, made that cube around the map, and ran it, and the problem persists.
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    Lighting Problem

    Thanks guys, I really appreciate this. I was having a bunch of trouble with this earlier, so I really appreciate you guys helping :D
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    Lighting Problem

    I can fix that. What do you mean by 'sky'? The Valve Skybox Article wasn't too clear.
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    Lighting Problem

    My map is made, basically. I have the Skybox, and the env_sun. But for some reason, the entire map is pitch black, and everything looks extremely metallic/chrome. Map:http://rapidshare.com/files/261167676/Level2new.vmf.html BSP: http://rapidshare.com/files/261168474/level2new.bsp.html...
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    Level Transitions, In-Game Messages, and other dilemmas.

    Bump. Seriously, I need assistance.
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    Level Transitions, In-Game Messages, and other dilemmas.

    BUMP I NEED HELP WITH THE LEVEL TRANSITION
  7. B

    Level Transitions, In-Game Messages, and other dilemmas.

    Wait a second, what blue circle? I don't see one.
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    Level Transitions, In-Game Messages, and other dilemmas.

    Thanks bro! Changing thread name.
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    Level Transitions, In-Game Messages, and other dilemmas.

    I'm working on a HL2 Campaign, and I have some problems. The Level Transitions are a bit annoying, I've read the Valve Developers Page, but it focuses on WHY it should be made, and not how. The Loading comes up, but instead of transitioning to the next map, it just returns me to the HL2 Main...
  10. B

    Triggers are visible ingame.

    Also, I went through and selected every part of the map and copy pasted and rotated 180 degrees so the map was done. And then all of the entities (func_doors, triggers, everything not just a brush or a prop) just vanished, or became a brush. This occured on both sides.
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    Triggers are visible ingame.

    Unrelated, is there a way to select everything in the map? I'm making a symmetrical CtF Map.
  12. B

    Triggers are visible ingame.

    Huh, I thought that they were invisible. Ok, thanks!
  13. B

    Triggers are visible ingame.

    the func_doors in the respawn and the one going outside. The one in the respawn is the one between the center room and the spawn, not IN the spawn.
  14. B

    Triggers are visible ingame.

    Bump.
  15. B

    Triggers are visible ingame.

    http://rapidshare.com/files/255346518/Swift4.vmf.html
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